Review

Welcoming Bluey from the screen to the gaming console, "Bluey: The Videogame" promises to bring the charm of the beloved Australian children's show into the hands of eager players.

Bluey: The Videogame

  • Alexander Jameson
As the show itself transcends the typical boundaries of children's entertainment with its wit and emotional depth, there is a high bar set for its interactive counterpart. With families and fans ready to immerse themselves in Bluey's world, let's dive into how the game stands up to the stellar reputation of the heartwarming series.

Firstly, it must be mentioned that "Bluey: The Videogame" achieves visual excellence, masterfully replicating the show's 2D animation aesthetic. The game's graphics are bright and cheerful, presenting a pixel-perfect rendition of Bluey's world, with characters and animations that might as well have jumped right off the TV screen. This authenticity extends to the voice acting, too, with the original cast bringing familiar warmth and vibrancy to the digital experience.

However, it's not all praise when it comes to environmental variety. The game offers a meager four maps, which, despite being charming in their 2.5D presentation, provide a rather constrained playground for fans expecting more diversity. Notable locations like the shops and Hammerbarn are conspicuously absent, suggesting that the developers might have opted for a 'less is more' approach – or, more cynically, the bare minimum.

The core gameplay follows the Heeler family's quest for a treasure hidden by the children's father and uncles, which unfolds over four brief episodes. The narrative, while touching on themes true to the show's heart, wraps up all too quickly and without much depth – especially considering the game's price point.

In co-op mode, “Bluey: The Videogame” is principally a family affair but falls short in execution. Interaction with the world can be irksome, with a clunky alignment process for object manipulation and pedestrian puzzles that rarely deviate from the 'move something' formula. Platforming, a staple of any game venturing into the third dimension, is described as both imprecise and awkward. This leads to a disjointed experience when played with others, lacking the seamless fun one would expect.

A series of mini-games appear to offer respite from the simple main mechanics, yet they come with their own set of challenges. From a disappointing balloon game to a glitch-prone lava adventure, these mini-games struggle to bring the innovation and flair much needed in the game. They appear more as an afterthought than a fleshed-out feature, adding little to the overall experience.

"Bluey: The Videogame" might look every bit like its television counterpart, but beyond aesthetics, it reaches a plateau all too fast. While the game may indeed win some hearts with its faithful visual presentation and voice acting, the lackluster gameplay, confining maps, and subpar mini-games prevent it from capturing the true spirit and brilliance of Bluey. Aimed at the show's youngest fans, this digital outing might briefly entertain but struggles to justify its cost, ultimately feeling more like an overpriced mobile game than a fully realized console or PC title.

Pros:
  • Vibrant graphics that perfectly emulate Bluey's 2D animation style
  • Accurate character models and animations with the original voice cast lending authenticity
  • Simple and accessible gameplay suitable for young children and families.
Cons:
  • Limited environmental variety with only four small maps to explore.